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Gryphonheart Target (GHT) 
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Joined:Mon Nov 03, 2008 5:37 pmPosts: 388 Realm Region: Europe Realm Name: Kult der Verdammten
Post Re: Gryphonheart Target (GHT)
range checking in values under 10 meters / yards are not working in any addon afaik


Fri Mar 05, 2010 10:10 pm
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Joined:Fri Jan 15, 2010 7:30 pmPosts: 63
Post Re: Gryphonheart Target (GHT)
Can you elaborate, Laruna? :) The position information provided by Blizzard's API is a floating point value and is extremely accurate, but position/movement can throw off numbers in addition to any position error that an addon may implement.


Mon Mar 08, 2010 8:38 pm
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Joined:Fri Jan 15, 2010 7:30 pmPosts: 63
Post Re: Gryphonheart Target (GHT)
Ok, new version finally here! Took a while due to dual box testing, guild moving to Moon Guard from Emerald Dream, and my wife wanting some time away. :)

Check Known Issues section for known problems, but I need some data from people on how effective the range stuff may be. Also, need someone to do analysis on what addons may be conflicting with GHT's modification of the chat messages. I am on Moon Guard under the name Faralin, so if you see me on, send me a tell and we can see about setting up some testing. The range check is chatty, but it meets the requirements per Pilus and is more accurate the closer a person is relative to you (i.e. the variance of position is reduced the closer the person is).

It takes at least one range check back and forth between you and the other players before it will modify the chat messages, since we first have to share our "in range" information. If a person has GHT, I default to range of FAR at the beginning and then trim down as soon as we know the "range" we are between each other. In other words, I default to FAR until position data is sent during a range check (variance of +-25 yards at FAR), then we reduce the variance when we have better estimates on the distance away. At 10 yards the variance is 0, since the proximity is so close tracking concerns are nullified. Also, the range checks only happen within the same zone, so if they are not in your zone, you don't get checks to reduce message traffic. All other rules apply as before AFK, etc.

I recommend sending the range check ping delay to about 10 seconds for testing purposes and maybe even lower to see how many messages are sent. I use SpamAnalyzer to give me good numbers and right now GHT and GHI are at about the same number of messages during a game session. However, I know that GHT will rise the more players that are using it due to range checks. We may need to do some testing with a larger group of players when we get the bugs worked out.

Version 0.28 posted here:

http://wow.curseforge.com/addons/grypho ... get/files/


Mon Mar 15, 2010 9:28 pm
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Joined:Mon Jun 16, 2008 7:25 pmPosts: 1539 Realm Region: Europe Realm Name: Argent Dawn
Post Re: Gryphonheart Target (GHT)
It is great to see a good status like this. I will get around to test it next time I am on wow.

Regarding your spam analyzing and comparation to GHI. Is it an idle GHI or have you transfered items while doing that messurement?


Tue Mar 16, 2010 10:49 am
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Joined:Fri Jan 15, 2010 7:30 pmPosts: 63
Post Re: Gryphonheart Target (GHT)
Thanks Pilus. :)

Good question, I meant to say its about the same when GHI is actively being used, i.e. someone targeting you, buffs being used, etc. When is really starts messaging is when the range checks start going. I'd imagine with 2-3 players its not much traffic, but with over say 30+ it might get heavy, but its hard to project. I think we need to have a happy medium on how often range ping checks are sent out. I am thinking to start with 10 seconds and move that # up or down depending on the effects it has on the client.

I will say this, as for finding others with GH addons and seeing what versions people are running it is incredibly useful for that. I've noticed about 50% of the users on Moon Guard that I've scanned (about 158 known people on Horde side) have an older version. Its kind of telling in that regard and with an icon that shows up when you target a user, it gives you a real quick indicator of it they have RP items to share or you can use GHR with them, etc.


Tue Mar 16, 2010 2:28 pm
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Joined:Sun Oct 05, 2008 5:32 amPosts: 707 Realm Name: Earthen Ring
Post Re: Gryphonheart Target (GHT)
May i suggest a delay on joing the global channel so it does not mess with channel orders? (it does..its stupid really.)

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Thu Mar 18, 2010 1:45 am
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Joined:Fri Jan 15, 2010 7:30 pmPosts: 63
Post Re: Gryphonheart Target (GHT)
Hmm, odd there is a delay in there of about 10 seconds in there, but might need to bump it up to 60 seconds or so. I will adjust accordingly, but try this:

/script ghtdb.modules.GHT.TrackerStartupDelay = 60;

See if that helps fix it on the fly, may have to reload the UI afterwards.


Thu Mar 18, 2010 3:40 am
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Joined:Mon Jun 16, 2008 7:25 pmPosts: 1539 Realm Region: Europe Realm Name: Argent Dawn
Post Re: Gryphonheart Target (GHT)
Okay, this amazing addon have been "sleeping" long enough. It would be realy nice to get it going public. Before we go public we need to have a larger test of this addon to see how well it preforms with a lot of users.


Tue Jul 20, 2010 8:18 pm
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Joined:Sun Oct 05, 2008 5:32 amPosts: 707 Realm Name: Earthen Ring
Post Re: Gryphonheart Target (GHT)
I have no idea what was left to do on it...Want me to recruit testers?

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Wed Jul 21, 2010 9:31 pm
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Joined:Mon Jun 16, 2008 7:25 pmPosts: 1539 Realm Region: Europe Realm Name: Argent Dawn
Post Re: Gryphonheart Target (GHT)
It would be nice. I have discussed with Laruna regarding implementing it into GHA before shipping it, but we can just aswell test it out anyway.
I am currently working on a target icon solution that is dynamic, since e.g. the equipment display will also be needing a target icon. So in reality we might split the code of GHT into a GHU module and the rest into GHA.


Wed Jul 21, 2010 10:25 pm
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